TechVRMove over Apple Vision Pro, Sony’s coming with its own XR headset based on PSVR2It looks like PSVR 2 but the spatial Sony headset and controllers take things more seriouslyWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
TechVRMove over Apple Vision Pro, Sony’s coming with its own XR headset based on PSVR2It looks like PSVR 2 but the spatial Sony headset and controllers take things more seriouslyWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
It looks like PSVR 2 but the spatial Sony headset and controllers take things more seriously
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Sony)
(Image credit: Sony)
Apple’sVision Proisn’t going to be the only high-end mixed reality headset we’ll see this year. Sony has announced its own XR headset and controllers for content creators and product designers, which will launch “later in 2024”. But it’s not a replacement forPSVR 2: it’s designed for serious work rather than serious fun.
Sonysays it’s “an immersive spatial content creation system”, and it bears a strong resemblance to the PSVR 2.
The controllers here are different from the ones we’re used to with PSVR 2. Although there’s one relatively familiar-looking hand controller, the second controller is ring-shaped. Sony says that this means you can put the pointing controller in your dominant hand and the ring controller on the other for easy 3D modelling.
Who is Sony’s XR headset for?
Like the Vision Pro, it’s designed for high-end content creators, with Sony’s expecting it to be used in 3D film production, 3D computer graphics creation, and 3D manufacturing design.
Creating lifelike images is clearly a big part of the sales pitch here, with Sony explaining that its displays deliver good colour accuracy and “detailed and realistic rendering of textures of 3D objects and facial expressions of human characters”.
The use of split rendering, which shares the rendering load – something that’s very processor-intensive – between both computers and the display indicates that this headset is designed for serious graphics work.
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Inevitably some of this is AI powered. As Sony explains, “on-chip AI enables enhanced user and space tracking for seamless XR experiences, merging physical and digital spaces for easy navigation and intuitive interaction within the XR creative spaces.”
To begin with, Sony is going to work with Siemens to develop “innovative immersive engineering capabilities to the manufacturing industry”. It says it will also collaborate with a number of 3D production software developers to integrate the headset with industry-standard apps.
Pricing, availability and details of software partners will be announced later in 2024.
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