EntertainmentBoard GamesVillage Rails board game review: good locomotive strategy meets a darn good timeHow does the locomotive based Village Rails play?When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.(Image credit: Matt Thrower)T3 VerdictIf you want some serious strategy for a small investment, look no further than Village Rails. Players buy route cards to build tracks in a 3x4 grid, aiming to maximise scoring features on their lines like signals and farms. That’s a fun puzzle in itself, but at the same time, they’re also in a race to buy and place bonus scoring conditions and terminus cards to gain extra income. With a tight economy and multiple tactical concerns to juggle on multiple lines, it’s amazing how much spatial and economic strategy you’ll need to master just to shunt steam trains over the English countryside.Reasons to buy+Creates a challenging puzzle from simple rules+Tight economy builds tension as players struggle for good cards+Combines economic and spatial strategy with a dab of interactionReasons to avoid-Nakedly mathematical as you compare various point scoring opportunities-Can feel repetitive after a few plays-Poor graphic design hides important icons on the small cardsWhy you can trust T3Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you.Find out more about how we test.

EntertainmentBoard GamesVillage Rails board game review: good locomotive strategy meets a darn good timeHow does the locomotive based Village Rails play?When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.(Image credit: Matt Thrower)T3 VerdictIf you want some serious strategy for a small investment, look no further than Village Rails. Players buy route cards to build tracks in a 3x4 grid, aiming to maximise scoring features on their lines like signals and farms. That’s a fun puzzle in itself, but at the same time, they’re also in a race to buy and place bonus scoring conditions and terminus cards to gain extra income. With a tight economy and multiple tactical concerns to juggle on multiple lines, it’s amazing how much spatial and economic strategy you’ll need to master just to shunt steam trains over the English countryside.Reasons to buy+Creates a challenging puzzle from simple rules+Tight economy builds tension as players struggle for good cards+Combines economic and spatial strategy with a dab of interactionReasons to avoid-Nakedly mathematical as you compare various point scoring opportunities-Can feel repetitive after a few plays-Poor graphic design hides important icons on the small cardsWhy you can trust T3Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you.Find out more about how we test.

How does the locomotive based Village Rails play?

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Matt Thrower)T3 VerdictIf you want some serious strategy for a small investment, look no further than Village Rails. Players buy route cards to build tracks in a 3x4 grid, aiming to maximise scoring features on their lines like signals and farms. That’s a fun puzzle in itself, but at the same time, they’re also in a race to buy and place bonus scoring conditions and terminus cards to gain extra income. With a tight economy and multiple tactical concerns to juggle on multiple lines, it’s amazing how much spatial and economic strategy you’ll need to master just to shunt steam trains over the English countryside.Reasons to buy+Creates a challenging puzzle from simple rules+Tight economy builds tension as players struggle for good cards+Combines economic and spatial strategy with a dab of interactionReasons to avoid-Nakedly mathematical as you compare various point scoring opportunities-Can feel repetitive after a few plays-Poor graphic design hides important icons on the small cards

(Image credit: Matt Thrower)

village rails

(Image credit: Matt Thrower)

T3 VerdictIf you want some serious strategy for a small investment, look no further than Village Rails. Players buy route cards to build tracks in a 3x4 grid, aiming to maximise scoring features on their lines like signals and farms. That’s a fun puzzle in itself, but at the same time, they’re also in a race to buy and place bonus scoring conditions and terminus cards to gain extra income. With a tight economy and multiple tactical concerns to juggle on multiple lines, it’s amazing how much spatial and economic strategy you’ll need to master just to shunt steam trains over the English countryside.Reasons to buy+Creates a challenging puzzle from simple rules+Tight economy builds tension as players struggle for good cards+Combines economic and spatial strategy with a dab of interactionReasons to avoid-Nakedly mathematical as you compare various point scoring opportunities-Can feel repetitive after a few plays-Poor graphic design hides important icons on the small cards

T3 VerdictIf you want some serious strategy for a small investment, look no further than Village Rails. Players buy route cards to build tracks in a 3x4 grid, aiming to maximise scoring features on their lines like signals and farms. That’s a fun puzzle in itself, but at the same time, they’re also in a race to buy and place bonus scoring conditions and terminus cards to gain extra income. With a tight economy and multiple tactical concerns to juggle on multiple lines, it’s amazing how much spatial and economic strategy you’ll need to master just to shunt steam trains over the English countryside.

T3 Verdict

If you want some serious strategy for a small investment, look no further than Village Rails. Players buy route cards to build tracks in a 3x4 grid, aiming to maximise scoring features on their lines like signals and farms. That’s a fun puzzle in itself, but at the same time, they’re also in a race to buy and place bonus scoring conditions and terminus cards to gain extra income. With a tight economy and multiple tactical concerns to juggle on multiple lines, it’s amazing how much spatial and economic strategy you’ll need to master just to shunt steam trains over the English countryside.

Reasons to buy+Creates a challenging puzzle from simple rules+Tight economy builds tension as players struggle for good cards+Combines economic and spatial strategy with a dab of interactionReasons to avoid-Nakedly mathematical as you compare various point scoring opportunities-Can feel repetitive after a few plays-Poor graphic design hides important icons on the small cards

Reasons to buy+Creates a challenging puzzle from simple rules+Tight economy builds tension as players struggle for good cards+Combines economic and spatial strategy with a dab of interaction

Creates a challenging puzzle from simple rules

Tight economy builds tension as players struggle for good cards

Combines economic and spatial strategy with a dab of interaction

Reasons to avoid-Nakedly mathematical as you compare various point scoring opportunities-Can feel repetitive after a few plays-Poor graphic design hides important icons on the small cards

Nakedly mathematical as you compare various point scoring opportunities

Can feel repetitive after a few plays

Poor graphic design hides important icons on the small cards

Why you can trust T3Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you.Find out more about how we test.

Why you can trust T3Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you.Find out more about how we test.

Village Rails deals

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Cool things sometimes come in small packages. That’s as true of board games as it is of gingerbread villages in the British countryside. Now you can enjoy both at once in Village Rails, in which you’ll vie with other players to build scenic railway routes through a green and pleasant land.

The player who operates the game’s miniature economy and variable goals best, rolling through different terrains and railway features like sidings and signals, will have the top line and win the day.

Village Rails: Price and Who It’s For

Small box games are often great value and Village Rails is no exception, although since it’s from a UK publisher, US buyers will pay a bit more. You should be able to pick up a copy for around £15/$25. The box contains a few cardboard coins, scoring dials and borders for your expanding rail line along with two big decks of small cards bearing hard-to-read terrain icons.

On the other hand, it’s easy to presume that a little card game like this has wide appeal and in this case, Village Rails is deceptive. Not everyone will get on board with its steam train theme. For those that do take the ride, they may find it bumpier than expected: while fairly easy to lean, the game is surprisingly demanding in terms of tactics.

Village Rails: Rules and How It Plays

Each player gets some starting cash and a border outline that creates a 3x4 grid where they’ll be placing route cards to make their railways. The borders also have terrain and railway features where the lines start. They also get three secret terminus cards which feature special scoring conditions that only they can fulfil for extra cash.

The other deck is double-sided. On one side there are railway route cards with a spaghetti of lines, terrain and track features and on the other are trips which are public scoring conditions which you can pick up and apply to your growing line if you think they suit. On your turn you must take a route card from the seven laid face-up. The one furthest from the deck is free, but you must place a coin on each preceding card you want to skip. Players who take those cards later in the game get the coin.

(Image credit: Matt Thrower)

village rails

(Image credit: Matt Thrower)

Your aim is simple: you’ve got to try and use the route cards to build high-scoring lines. Many cards have features that score points as soon as a line is finished, that is it runs from one edge of the grid to the other. A farm next to the line, for instance, scores one point for each different terrain type the line runs through whereas signals score depending on the total number of signals on the line, multiplying as you accumulate more.

This would make an interesting game in itself because arranging your tracks starts out easy but rapidly becomes a challenging puzzle. The tracks on many route cards are not straight but cross one another or feature twists and turns. A “line” therefore can be longer than the 3x4 grid initially suggests. Getting all the track pieces to adjoin while maximising the points each one will score is a tough ask.

But it’s only half the story in Village Rails. For the princely sum of £3, you can also pick up a trip card from the four face-up choices and add it to a row or column of your grid. These will score you substantial bonus points if the adjacent line fulfils the condition on the card, such as having exactly three terrain types or having no fields on the line.This adds another ball to the several you’re already juggling on each line, and then you realise you’re juggling multiple lines and the whole mental model begins to collapse with the dizzying possibilities of what you want to achieve.

(Image credit: Matt Thrower)

village rails

(Image credit: Matt Thrower)

The answer is the three terminus cards you start with. These also feature special conditions, such as the number of stations on the line, but they earn you cash rather than points. As ever there’s a catch and the clue is in the name: you can only play them on a finished line. So in addition to trying to balance the features on the line and trips you want to attach you’ve also got to keep one eye on cashing in a terminus card. There’s also a desperate pressure to rush and finish a low-scoring line just to enrich yourself. It can be worth it if you get the timing and priorities right, but that’s yet another balancing act to master.

While Village Rails throws a lot at you as it unfolds, it can’t escape a vague sense that you’re doing maths homework as you play. The route-building feels more like a spatial puzzle than anything to do with actual trains and the points will have you mentally calculating various cost-benefit analyses as you buy cards. That’ll be grist to the mill of a certain kind of strategy gamers, but for many it might feel a bit too much like hard work. It also results in a lack of variety as, despite all the different cards, everything boils down to numbers in the end.

(Image credit: Matt Thrower)

village rails

(Image credit: Matt Thrower)

Village Rails: Verdict

If games were rated purely on the amount of strategy they could squeeze out of brief rules and a few components, Village Rails would be up there with the best of them. There’s a lot of crunchy, thinksome depth in the game that belies its tiny box.

And if you like crunchy, thinksome games it’s well worth checking out, despite a slight sense of repetition. Gamers who are more maths-averse might feel like staying away but the lead-in is so approachable that if you fancy trying something in this vein, it’s a great place to start.

Village Rails: Also Consider

A game that works the same kind of strategies but is more open and dynamic is The Guild of Merchant Explorers. In this, players build routes across a map based on the draw of terrain cards, trying to reach new land and found cities which are used as jumping-off points for future turns. It’s a bit longer and more complex than Village Rails but the extra rules help hide the maths at the core of the game and it has more variety.

Village Rails: Price Comparison

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